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I have no ill feelings, really, toward those who use Photoshop, but by doing so it’s like you’re unwilling to open your mind and increase your perspective. You’re sticking with what you know, ever since you were a kid, Photoshop was a big name, and you doctored those family photos with sheer amazement.

BUT, Illustrator, by its very nature and fabric of creation is intended for the development of digital assets and pixel perfect elements which is the necessity for UI design.

Sketch, Affinity etc. I’m still sticking with Photoshop, but after having tried both Sketch and Affinity a few times, I’d say Affinity is the superior product – it’s fast and powerful, it comes with far less bugs than Sketch has and does it all for a fraction of the cost. Not to mention it has far better support for existing file formats like PSD.

My vote is for Affinity Designer. Before Affinity I used and still use Sketch. In terms of performance and migration from an Adobe product, I think Affinity wins hands down. Try zooming in over one million percent on any other of these apps If you dive deeper into Affinity it becomes a really be-all-end-all tool.

The “persona” modes allow you to quickly switch from vector to pixel based editing and the export feature is the way “slicing” should have always been inside photoshop in my opinion. You can export to a tremendous amount of file types and even PSDs with some limitations. From a UI perspective, I think the pen and node tool and very innovative. Adobe Illustrator. I’m so used to pressing “V” to get back to a move tool that really doesn’t exist in Sketch.

So then I’m left with the “Vector” tool which kills my workflow almost every time I open the program. It’s the little things I use Sketch for almost everything. I switch to Affinity Designer only when I need to typeset something using alternate letterforms. They still need running through SVGO to remove a few superfluous tags and minify, though. I have this weird idea that designers working on web app UIs should use something like WebFlow to design stuff so they can have a better grasp of what is actually possible to do with CSS.

It’s nice that Sketch has all sorts of plugins that make it easier to hand off to developers, but the process still strikes me as awkward and a step too far from the final product. It’s not something that will come out in auto-documentation plugins or even the developer looking at the Sketch file themselves. Furthermore designs who have never played with CSS may not even realize they have the freedom to do stuff like that. I’ve just started playing with webflow for prototyping.

I’m looking for responsiveness and interaction. Hoping webflow can deliver. How has your experience been so far? I’m hoping I don’t get frustrated or hit a wall with it and end up going to code because speed of creating is what I am looking for. Hey sorry I missed your comment here, for some reason I don’t always get emails when people reply to me on DN.

WebFlow can create the vast majority of layouts and interactions you come across on the web. Regarding speed I think it’s mostly a matter of familiarizing yourself with the UI.

They aren’t really doing anything completely outlandish with their setup, so it shouldn’t be too hard to get up to speed. Webflow is awesome, however in Affinity Designer you can specify elements to have percentage widths and heights with the Constraints panel.

It’s actually really cool. What really bugs me about all these tools is that none of them let you make tables. Do I really need to pull up Microsoft Excel to create a table that I can drop into my design whether that be Sketch, Affinity, or Webflow?

InDesign really has that only decent table creation and styling ability of any design app. That is sad. I know tables are not used for layout, but they are still used to display data. Plus it is way harder to style div elements to be table-like for a quick mockup than it is to just make an html table.

Kind of weird. On the baseline, they should just have the actual knowledge and experience of CSS as a coding language. Haven gotten their hands dirty with it at some point so that they then know what’s possible.

Not necessarily a ‘unicorn’ designer, but it is a severe must to have awareness of the technologies you are working with and have an impact on.

I’ve bene using Sketch for the past 18 months or so. I’m not a heavy graphics designer, but I’ve been using it for icons, iOS mocks and a few other pretty light weight design tasks. But last week, I’ve switched over to Affinity Designer. The workflow is slightly different but the stability and performance is a lot better and it catches up to Sketch in a lot of other aspects after 1. The main turn off for me and Sketch right now are the bugs Text bugs, rotation bugs and boolean math on shape bugs.

Using Sketch. Tried both. They still have more to copy before they can start to innovate. Sketch’s UI is better, simpler and more powerful as well. The end result will be the same for both, but the time saver and leader in this space is definitely Sketch.

Try them out and see for yourself. They still have more to copy before they can start to innovate”. I’ve used both and stuck with Affinity, as it’s a lot like illustrator and I do a wide range of work all of which need. With that being said, we my partner and myself have created a lot of great UI’s with it. We just did an onboarding process with 44 screens without fail. From my understanding with Sketch, it a lot easier for repeat elements and on similar screens. Overall it doesn’t seem that Sketch allows for more complexed elements, which is why people would be using both.

I’d say try both and let yourself decide at the end its your preference. You, like most people, will be happy with Sketch but Affinity is a nice alternative if you want something more. I’m curious—has anyone been using Affinity’s constraints and nested symbols for creating reusable components? How is it? I combine Affinity Designer and Sketch every day currently. Sketch, for me, is not sufficient enough to create most graphic assets.

It’s great for layout and plugins, but Affinity is more powerful and versatile overall by default. What is Sketch? Jobs that mention Affinity Designer and Sketch as a desired skillset.

View Job Details. See jobs for Affinity Designer. See jobs for Sketch. What companies use Affinity Designer? What companies use Sketch? See which teams inside your own company are using Affinity Designer or Sketch. Sign up to get full access to all the companies Make informed product decisions. What tools integrate with Affinity Designer?

What tools integrate with Sketch? No integrations found. Sign up to get full access to all the tool integrations Make informed product decisions. What are some alternatives to Affinity Designer and Sketch? A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps.

This software can be used to create or edit vector graphics such as illustrations, diagrams, line arts, charts, logos and complex paintings. The industry-standard vector graphics app lets you create logos, icons, sketches, typography, and complex illustrations for print, web, interactive, video, and mobile. Figma is the first interface design tool with real-time collaboration.

It keeps everyone on the same page. Focus on the work instead of fighting your tools. How developers use Affinity Designer and Sketch.

Clarabridge Engage uses. Andrew Fielding uses. Ana Phi Sancho uses.

Oct 18,  · Sketch. If you only work in UI design Sketch is a great tool. If you dig the plugins, Sketch leads the race with open source support. (I’ve heard rumors that plugin support is a longer term feature coming to Affinity Designer.) The simple tools and interface make it a breath of fresh air for those coming from PS or replace.mes: Affinity Designer vs Sketch: What are the differences? Affinity Designer: A vector graphics editor developed for macOS, iOS, and Microsoft Windows. No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. It is a stripped back, pro Missing: download. Affinity Designer despite its name is mostly drawing tool, suitable for making high-fidelity illustrations (also icons and maybe even print stuff, think something comparable to Adobe Illustrator). Sketch on the other hand is a tool for interface design: grids, slices, export, artboards etc. 3. level 2. anmolxD.

I know some people combine between the two but I can’t see the necessity – please choose your favourite and if you combine your workflow explain why. Remember when you done designing there is a lot of process going on. Developers need your assets, measurements. Sketch and Adobe XD delivers you exactly that. These are not tools just for design they are also tools for the developers.

Affinity is just a Illustration Tool like Illustrator. Photoshop is a tool to alter and modify bitmap images. Please start using applications for their purpose. You didn’t want to cook a hole 5 star meal in the microwave oven right? Valid point. Affinity Designer, Illustrator and Photoshop can all export assets for web and native apps, using many different methods — all three have slices, Photoshop also has Generator, and Illustrator also has a new Export for Screens feature.

I agree, but at the same time, I find it impossible to create certain things in anything other than Photoshop. Highly detailed app icons are unpractical in anything else.

Affinity’s most recent update is targeted specifically for UI design. Yeah like Photoshop updated with artboards. But it doesn’t mean it is a good tool for UI Design, right? I honestly haven’t built any UI design in Affinity yet, so I’m really not sure if it’s well suited for designers. Your argument was for designers to use applications for their purpose, and it seems that Affinity Designer has made a pretty big update specifically for using the application for UI design artboards, nested symbols, constraints, etc.

Both were originally created as competitors to Adobe Illustrator. People that design UI just sort of latched on to Sketch because of some of its features, but more importantly because of its plugin development community. Sketch would not be nearly as useful without all the awesome plugins that people have created for it. It lacks A LOT of stuff. I used it for about 6 hours one day and got so fed up with lack of features I rebuilt the entire project I was working on in Webflow.

Sorry, but Adobe Illustrator is the tool for actual UI design creation and element development. It’s the only legacy vector package from Adobe. Fireworks also, prior to its decease.

Affinity therefore, as far as I can see right now, is then of course intended for UI design and the same level of digital asset creation as Illustrator is.

Sketch, yeh, that is an artboard workflow tool that leads on to instant device testing and prototyping. It has like you say extended its library of functions to make UI design on it a primary task. Photoshop is as it says on the tin, a “Photo” “Shop”, somewhere you should only go to alter and adapt photographs and digital compositions.

UI design requires design in vector format. I have no ill feelings, really, toward those who use Photoshop, but by doing so it’s like you’re unwilling to open your mind and increase your perspective. You’re sticking with what you know, ever since you were a kid, Photoshop was a big name, and you doctored those family photos with sheer amazement.

BUT, Illustrator, by its very nature and fabric of creation is intended for the development of digital assets and pixel perfect elements which is the necessity for UI design. Sketch, Affinity etc. I’m still sticking with Photoshop, but after having tried both Sketch and Affinity a few times, I’d say Affinity is the superior product – it’s fast and powerful, it comes with far less bugs than Sketch has and does it all for a fraction of the cost.

Not to mention it has far better support for existing file formats like PSD. My vote is for Affinity Designer. Before Affinity I used and still use Sketch. In terms of performance and migration from an Adobe product, I think Affinity wins hands down.

Try zooming in over one million percent on any other of these apps If you dive deeper into Affinity it becomes a really be-all-end-all tool. The “persona” modes allow you to quickly switch from vector to pixel based editing and the export feature is the way “slicing” should have always been inside photoshop in my opinion. You can export to a tremendous amount of file types and even PSDs with some limitations.

From a UI perspective, I think the pen and node tool and very innovative. Adobe Illustrator. I’m so used to pressing “V” to get back to a move tool that really doesn’t exist in Sketch.

So then I’m left with the “Vector” tool which kills my workflow almost every time I open the program. It’s the little things I use Sketch for almost everything. I switch to Affinity Designer only when I need to typeset something using alternate letterforms. They still need running through SVGO to remove a few superfluous tags and minify, though. I have this weird idea that designers working on web app UIs should use something like WebFlow to design stuff so they can have a better grasp of what is actually possible to do with CSS.

It’s nice that Sketch has all sorts of plugins that make it easier to hand off to developers, but the process still strikes me as awkward and a step too far from the final product. It’s not something that will come out in auto-documentation plugins or even the developer looking at the Sketch file themselves. Furthermore designs who have never played with CSS may not even realize they have the freedom to do stuff like that.

I’ve just started playing with webflow for prototyping. I’m looking for responsiveness and interaction. Hoping webflow can deliver.

How has your experience been so far? I’m hoping I don’t get frustrated or hit a wall with it and end up going to code because speed of creating is what I am looking for. Hey sorry I missed your comment here, for some reason I don’t always get emails when people reply to me on DN. WebFlow can create the vast majority of layouts and interactions you come across on the web.

Regarding speed I think it’s mostly a matter of familiarizing yourself with the UI. They aren’t really doing anything completely outlandish with their setup, so it shouldn’t be too hard to get up to speed. Webflow is awesome, however in Affinity Designer you can specify elements to have percentage widths and heights with the Constraints panel.

It’s actually really cool. What really bugs me about all these tools is that none of them let you make tables. Do I really need to pull up Microsoft Excel to create a table that I can drop into my design whether that be Sketch, Affinity, or Webflow? InDesign really has that only decent table creation and styling ability of any design app. That is sad. I know tables are not used for layout, but they are still used to display data.

Plus it is way harder to style div elements to be table-like for a quick mockup than it is to just make an html table. Kind of weird. On the baseline, they should just have the actual knowledge and experience of CSS as a coding language. Haven gotten their hands dirty with it at some point so that they then know what’s possible. Not necessarily a ‘unicorn’ designer, but it is a severe must to have awareness of the technologies you are working with and have an impact on.

I’ve bene using Sketch for the past 18 months or so. I’m not a heavy graphics designer, but I’ve been using it for icons, iOS mocks and a few other pretty light weight design tasks. But last week, I’ve switched over to Affinity Designer. The workflow is slightly different but the stability and performance is a lot better and it catches up to Sketch in a lot of other aspects after 1.

The main turn off for me and Sketch right now are the bugs Text bugs, rotation bugs and boolean math on shape bugs. Using Sketch. Tried both. They still have more to copy before they can start to innovate. Sketch’s UI is better, simpler and more powerful as well. The end result will be the same for both, but the time saver and leader in this space is definitely Sketch.

Try them out and see for yourself. They still have more to copy before they can start to innovate”. I’ve used both and stuck with Affinity, as it’s a lot like illustrator and I do a wide range of work all of which need. With that being said, we my partner and myself have created a lot of great UI’s with it. We just did an onboarding process with 44 screens without fail. From my understanding with Sketch, it a lot easier for repeat elements and on similar screens. Overall it doesn’t seem that Sketch allows for more complexed elements, which is why people would be using both.

I’d say try both and let yourself decide at the end its your preference. You, like most people, will be happy with Sketch but Affinity is a nice alternative if you want something more. I’m curious—has anyone been using Affinity’s constraints and nested symbols for creating reusable components? How is it?

Fireworks also, prior to its decease. Affinity therefore, as far as I can see right now, is then of course intended for UI design and the same level of digital asset creation as Illustrator is.

Sketch, yeh, that is an artboard workflow tool that leads on to instant device testing and prototyping. It has like you say extended its library of functions to make UI design on it a primary task. Photoshop is as it says on the tin, a “Photo” “Shop”, somewhere you should only go to alter and adapt photographs and digital compositions. UI design requires design in vector format. I have no ill feelings, really, toward those who use Photoshop, but by doing so it’s like you’re unwilling to open your mind and increase your perspective.

You’re sticking with what you know, ever since you were a kid, Photoshop was a big name, and you doctored those family photos with sheer amazement. BUT, Illustrator, by its very nature and fabric of creation is intended for the development of digital assets and pixel perfect elements which is the necessity for UI design.

Sketch, Affinity etc. I’m still sticking with Photoshop, but after having tried both Sketch and Affinity a few times, I’d say Affinity is the superior product – it’s fast and powerful, it comes with far less bugs than Sketch has and does it all for a fraction of the cost. Not to mention it has far better support for existing file formats like PSD. My vote is for Affinity Designer. Before Affinity I used and still use Sketch. In terms of performance and migration from an Adobe product, I think Affinity wins hands down.

Try zooming in over one million percent on any other of these apps If you dive deeper into Affinity it becomes a really be-all-end-all tool. The “persona” modes allow you to quickly switch from vector to pixel based editing and the export feature is the way “slicing” should have always been inside photoshop in my opinion.

You can export to a tremendous amount of file types and even PSDs with some limitations. From a UI perspective, I think the pen and node tool and very innovative. Adobe Illustrator. I’m so used to pressing “V” to get back to a move tool that really doesn’t exist in Sketch. So then I’m left with the “Vector” tool which kills my workflow almost every time I open the program.

It’s the little things I use Sketch for almost everything. I switch to Affinity Designer only when I need to typeset something using alternate letterforms. They still need running through SVGO to remove a few superfluous tags and minify, though. I have this weird idea that designers working on web app UIs should use something like WebFlow to design stuff so they can have a better grasp of what is actually possible to do with CSS.

It’s nice that Sketch has all sorts of plugins that make it easier to hand off to developers, but the process still strikes me as awkward and a step too far from the final product. It’s not something that will come out in auto-documentation plugins or even the developer looking at the Sketch file themselves. Furthermore designs who have never played with CSS may not even realize they have the freedom to do stuff like that.

I’ve just started playing with webflow for prototyping. I’m looking for responsiveness and interaction. Hoping webflow can deliver.

How has your experience been so far? I’m hoping I don’t get frustrated or hit a wall with it and end up going to code because speed of creating is what I am looking for. Hey sorry I missed your comment here, for some reason I don’t always get emails when people reply to me on DN. WebFlow can create the vast majority of layouts and interactions you come across on the web. Regarding speed I think it’s mostly a matter of familiarizing yourself with the UI. They aren’t really doing anything completely outlandish with their setup, so it shouldn’t be too hard to get up to speed.

Webflow is awesome, however in Affinity Designer you can specify elements to have percentage widths and heights with the Constraints panel. It’s actually really cool. What really bugs me about all these tools is that none of them let you make tables. Do I really need to pull up Microsoft Excel to create a table that I can drop into my design whether that be Sketch, Affinity, or Webflow?

InDesign really has that only decent table creation and styling ability of any design app. That is sad. I know tables are not used for layout, but they are still used to display data. Plus it is way harder to style div elements to be table-like for a quick mockup than it is to just make an html table.

Kind of weird. On the baseline, they should just have the actual knowledge and experience of CSS as a coding language. Haven gotten their hands dirty with it at some point so that they then know what’s possible. Not necessarily a ‘unicorn’ designer, but it is a severe must to have awareness of the technologies you are working with and have an impact on.

I’ve bene using Sketch for the past 18 months or so. I’m not a heavy graphics designer, but I’ve been using it for icons, iOS mocks and a few other pretty light weight design tasks.

But last week, I’ve switched over to Affinity Designer. The workflow is slightly different but the stability and performance is a lot better and it catches up to Sketch in a lot of other aspects after 1. The main turn off for me and Sketch right now are the bugs Text bugs, rotation bugs and boolean math on shape bugs. Using Sketch. Tried both. They still have more to copy before they can start to innovate.

Sketch’s UI is better, simpler and more powerful as well. The end result will be the same for both, but the time saver and leader in this space is definitely Sketch. Try them out and see for yourself. They still have more to copy before they can start to innovate”. I’ve used both and stuck with Affinity, as it’s a lot like illustrator and I do a wide range of work all of which need. With that being said, we my partner and myself have created a lot of great UI’s with it.

We just did an onboarding process with 44 screens without fail. From my understanding with Sketch, it a lot easier for repeat elements and on similar screens.

Overall it doesn’t seem that Sketch allows for more complexed elements, which is why people would be using both. I’d say try both and let yourself decide at the end its your preference. Cons of Sketch. Cons of Affinity Designer Be the first to leave a con. Cons of Sketch 4. Sign up to add or upvote cons Make informed product decisions. What is Affinity Designer? What is Sketch? Jobs that mention Affinity Designer and Sketch as a desired skillset. View Job Details.

See jobs for Affinity Designer. See jobs for Sketch. What companies use Affinity Designer? What companies use Sketch? See which teams inside your own company are using Affinity Designer or Sketch. Sign up to get full access to all the companies Make informed product decisions. What tools integrate with Affinity Designer? What tools integrate with Sketch? No integrations found. Sign up to get full access to all the tool integrations Make informed product decisions.

What are some alternatives to Affinity Designer and Sketch? A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps. This software can be used to create or edit vector graphics such as illustrations, diagrams, line arts, charts, logos and complex paintings. The industry-standard vector graphics app lets you create logos, icons, sketches, typography, and complex illustrations for print, web, interactive, video, and mobile.

Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page.

You didn’t want to cook a hole 5 star meal in the microwave oven right? Valid point. Affinity Designer, Illustrator and Photoshop can all export assets for web and native apps, using many different methods — all three have slices, Photoshop also has Generator, and Illustrator also has a new Export for Screens feature.

I agree, but at the same time, I find it impossible to create certain things in anything other than Photoshop. Highly detailed app icons are unpractical in anything else.

Affinity’s most recent update is targeted specifically for UI design. Yeah like Photoshop updated with artboards. But it doesn’t mean it is a good tool for UI Design, right? I honestly haven’t built any UI design in Affinity yet, so I’m really not sure if it’s well suited for designers.

Your argument was for designers to use applications for their purpose, and it seems that Affinity Designer has made a pretty big update specifically for using the application for UI design artboards, nested symbols, constraints, etc.

Both were originally created as competitors to Adobe Illustrator. People that design UI just sort of latched on to Sketch because of some of its features, but more importantly because of its plugin development community.

Sketch would not be nearly as useful without all the awesome plugins that people have created for it. It lacks A LOT of stuff. I used it for about 6 hours one day and got so fed up with lack of features I rebuilt the entire project I was working on in Webflow. Sorry, but Adobe Illustrator is the tool for actual UI design creation and element development. It’s the only legacy vector package from Adobe. Fireworks also, prior to its decease. Affinity therefore, as far as I can see right now, is then of course intended for UI design and the same level of digital asset creation as Illustrator is.

Sketch, yeh, that is an artboard workflow tool that leads on to instant device testing and prototyping. It has like you say extended its library of functions to make UI design on it a primary task. Photoshop is as it says on the tin, a “Photo” “Shop”, somewhere you should only go to alter and adapt photographs and digital compositions. UI design requires design in vector format. I have no ill feelings, really, toward those who use Photoshop, but by doing so it’s like you’re unwilling to open your mind and increase your perspective.

You’re sticking with what you know, ever since you were a kid, Photoshop was a big name, and you doctored those family photos with sheer amazement. BUT, Illustrator, by its very nature and fabric of creation is intended for the development of digital assets and pixel perfect elements which is the necessity for UI design. Sketch, Affinity etc. I’m still sticking with Photoshop, but after having tried both Sketch and Affinity a few times, I’d say Affinity is the superior product – it’s fast and powerful, it comes with far less bugs than Sketch has and does it all for a fraction of the cost.

Not to mention it has far better support for existing file formats like PSD. My vote is for Affinity Designer. Before Affinity I used and still use Sketch. In terms of performance and migration from an Adobe product, I think Affinity wins hands down. Try zooming in over one million percent on any other of these apps If you dive deeper into Affinity it becomes a really be-all-end-all tool.

The “persona” modes allow you to quickly switch from vector to pixel based editing and the export feature is the way “slicing” should have always been inside photoshop in my opinion.

You can export to a tremendous amount of file types and even PSDs with some limitations. From a UI perspective, I think the pen and node tool and very innovative.

Adobe Illustrator. I’m so used to pressing “V” to get back to a move tool that really doesn’t exist in Sketch. So then I’m left with the “Vector” tool which kills my workflow almost every time I open the program. It’s the little things I use Sketch for almost everything. I switch to Affinity Designer only when I need to typeset something using alternate letterforms.

They still need running through SVGO to remove a few superfluous tags and minify, though. I have this weird idea that designers working on web app UIs should use something like WebFlow to design stuff so they can have a better grasp of what is actually possible to do with CSS. It’s nice that Sketch has all sorts of plugins that make it easier to hand off to developers, but the process still strikes me as awkward and a step too far from the final product.

It’s not something that will come out in auto-documentation plugins or even the developer looking at the Sketch file themselves. Furthermore designs who have never played with CSS may not even realize they have the freedom to do stuff like that. I’ve just started playing with webflow for prototyping. I’m looking for responsiveness and interaction. Hoping webflow can deliver. How has your experience been so far?

I’m hoping I don’t get frustrated or hit a wall with it and end up going to code because speed of creating is what I am looking for. Hey sorry I missed your comment here, for some reason I don’t always get emails when people reply to me on DN. WebFlow can create the vast majority of layouts and interactions you come across on the web. Regarding speed I think it’s mostly a matter of familiarizing yourself with the UI. They aren’t really doing anything completely outlandish with their setup, so it shouldn’t be too hard to get up to speed.

Webflow is awesome, however in Affinity Designer you can specify elements to have percentage widths and heights with the Constraints panel. It’s actually really cool. What really bugs me about all these tools is that none of them let you make tables. Do I really need to pull up Microsoft Excel to create a table that I can drop into my design whether that be Sketch, Affinity, or Webflow? InDesign really has that only decent table creation and styling ability of any design app. That is sad.

I know tables are not used for layout, but they are still used to display data. Plus it is way harder to style div elements to be table-like for a quick mockup than it is to just make an html table.

Kind of weird. On the baseline, they should just have the actual knowledge and experience of CSS as a coding language. Haven gotten their hands dirty with it at some point so that they then know what’s possible.

Not necessarily a ‘unicorn’ designer, but it is a severe must to have awareness of the technologies you are working with and have an impact on. I’ve bene using Sketch for the past 18 months or so. I’m not a heavy graphics designer, but I’ve been using it for icons, iOS mocks and a few other pretty light weight design tasks. Get Advice. Follow I use this. Affinity Designer vs Sketch: What are the differences? Get Advice from developers at your company using Private StackShare.

Sign up for Private StackShare. Pros of Affinity Designer. Pros of Sketch. Pros of Affinity Designer 3. Pros of Sketch Sign up to add or upvote pros Make informed product decisions. Cons of Affinity Designer. Cons of Sketch. Cons of Affinity Designer Be the first to leave a con. Cons of Sketch 4. Sign up to add or upvote cons Make informed product decisions.

What is Affinity Designer? What is Sketch? Jobs that mention Affinity Designer and Sketch as a desired skillset. View Job Details. See jobs for Affinity Designer. See jobs for Sketch. What companies use Affinity Designer? What companies use Sketch? See which teams inside your own company are using Affinity Designer or Sketch.

 
 

Affinity Designer VS Sketch – Designer News.Designer News

 
Affinity Designer vs Sketch: What are the differences? Affinity Designer: A vector graphics editor developed for macOS, iOS, and Microsoft Windows. No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. It is a stripped back, pro Missing: download. Affinity Designer despite its name is mostly drawing tool, suitable for making high-fidelity illustrations (also icons and maybe even print stuff, think something comparable to Adobe Illustrator). Sketch on the other hand is a tool for interface design: grids, slices, export, artboards etc. 3. level 2. anmolxD. Oct 18,  · Sketch. If you only work in UI design Sketch is a great tool. If you dig the plugins, Sketch leads the race with open source support. (I’ve heard rumors that plugin support is a longer term feature coming to Affinity Designer.) The simple tools and interface make it a breath of fresh air for those coming from PS or replace.mes: I used photoshop for 5 years / affinity for half year and sketch 1 year — i still prefer Sketch because it has a lot of plugins and it gets more updates. 5. level 1. Prince_Perry. 3 years ago. I haven’t used Affinity Designer in a while, but from what I remember it fell somewhere between Photoshop and Sketch (at the time) as far as usability.
Affinity Designer vs Sketch: What are the differences? Affinity Designer: A vector graphics editor developed for macOS, iOS, and Microsoft Windows. No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. It is a stripped back, pro Missing: download. Oct 18,  · Sketch. If you only work in UI design Sketch is a great tool. If you dig the plugins, Sketch leads the race with open source support. (I’ve heard rumors that plugin support is a longer term feature coming to Affinity Designer.) The simple tools and interface make it a breath of fresh air for those coming from PS or replace.mes: I used photoshop for 5 years / affinity for half year and sketch 1 year — i still prefer Sketch because it has a lot of plugins and it gets more updates. 5. level 1. Prince_Perry. 3 years ago. I haven’t used Affinity Designer in a while, but from what I remember it fell somewhere between Photoshop and Sketch (at the time) as far as usability. Affinity Designer despite its name is mostly drawing tool, suitable for making high-fidelity illustrations (also icons and maybe even print stuff, think something comparable to Adobe Illustrator). Sketch on the other hand is a tool for interface design: grids, slices, export, artboards etc. 3. level 2. anmolxD.

No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. It is a stripped back, pro-end workhorse that will always get your job done. It was created to thrive on the electric pace of the latest computing hardware. Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles.

Affinity Designer and Sketch belong to “Graphic Design” category of the tech stack. Get Advice. Follow I use this. Affinity Designer vs Sketch: What are the differences?

Get Advice from developers at your company using Private StackShare. Sign up for Private StackShare. Pros of Affinity Designer.

Pros of Sketch. Pros of Affinity Designer 3. Pros of Sketch Sign up to add or upvote pros Make informed product decisions. Cons of Affinity Designer. Cons of Sketch. Cons of Affinity Designer Be the first to leave a con.

Cons of Sketch 4. Sign up to add or upvote cons Make informed product decisions. What is Affinity Designer? What is Sketch? Jobs that mention Affinity Designer and Sketch as a desired skillset. View Job Details. See jobs for Affinity Designer. See jobs for Sketch. What companies use Affinity Designer?

What companies use Sketch? See which teams inside your own company are using Affinity Designer or Sketch. Sign up to get full access to all the companies Make informed product decisions. What tools integrate with Affinity Designer? What tools integrate with Sketch? No integrations found. Sign up to get full access to all the tool integrations Make informed product decisions.

What are some alternatives to Affinity Designer and Sketch? A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps. This software can be used to create or edit vector graphics such as illustrations, diagrams, line arts, charts, logos and complex paintings. The industry-standard vector graphics app lets you create logos, icons, sketches, typography, and complex illustrations for print, web, interactive, video, and mobile.

Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools. How developers use Affinity Designer and Sketch. Clarabridge Engage uses. Andrew Fielding uses. Ana Phi Sancho uses. Flutter Health Inc. The Flutter app is designed with Sketch – the vector graphic design application. Ask Inline uses. Trending Comparisons Django vs Laravel vs Node.

I used photoshop for 5 years / affinity for half year and sketch 1 year — i still prefer Sketch because it has a lot of plugins and it gets more updates. 5. level 1. Prince_Perry. 3 years ago. I haven’t used Affinity Designer in a while, but from what I remember it fell somewhere between Photoshop and Sketch (at the time) as far as usability. Oct 18,  · Sketch. If you only work in UI design Sketch is a great tool. If you dig the plugins, Sketch leads the race with open source support. (I’ve heard rumors that plugin support is a longer term feature coming to Affinity Designer.) The simple tools and interface make it a breath of fresh air for those coming from PS or replace.mes: Affinity Designer despite its name is mostly drawing tool, suitable for making high-fidelity illustrations (also icons and maybe even print stuff, think something comparable to Adobe Illustrator). Sketch on the other hand is a tool for interface design: grids, slices, export, artboards etc. 3. level 2. anmolxD.

 

Sketch vs affinity designer reddit free download

 

These are not tools just for design they are also tools for the developers. Affinity is just a Illustration Tool like Illustrator. Photoshop is a tool to alter and modify bitmap images. Please start using applications for their purpose. You didn’t want to cook a hole 5 star meal in the microwave oven right? Valid point. Affinity Designer, Illustrator and Photoshop can all export assets for web and native apps, using many different methods — all three have slices, Photoshop also has Generator, and Illustrator also has a new Export for Screens feature.

I agree, but at the same time, I find it impossible to create certain things in anything other than Photoshop. Highly detailed app icons are unpractical in anything else. Affinity’s most recent update is targeted specifically for UI design. Yeah like Photoshop updated with artboards. But it doesn’t mean it is a good tool for UI Design, right?

I honestly haven’t built any UI design in Affinity yet, so I’m really not sure if it’s well suited for designers. Your argument was for designers to use applications for their purpose, and it seems that Affinity Designer has made a pretty big update specifically for using the application for UI design artboards, nested symbols, constraints, etc. Both were originally created as competitors to Adobe Illustrator. People that design UI just sort of latched on to Sketch because of some of its features, but more importantly because of its plugin development community.

Sketch would not be nearly as useful without all the awesome plugins that people have created for it. It lacks A LOT of stuff. I used it for about 6 hours one day and got so fed up with lack of features I rebuilt the entire project I was working on in Webflow.

Sorry, but Adobe Illustrator is the tool for actual UI design creation and element development. It’s the only legacy vector package from Adobe. Fireworks also, prior to its decease. Affinity therefore, as far as I can see right now, is then of course intended for UI design and the same level of digital asset creation as Illustrator is. Sketch, yeh, that is an artboard workflow tool that leads on to instant device testing and prototyping.

It has like you say extended its library of functions to make UI design on it a primary task. Photoshop is as it says on the tin, a “Photo” “Shop”, somewhere you should only go to alter and adapt photographs and digital compositions. UI design requires design in vector format. I have no ill feelings, really, toward those who use Photoshop, but by doing so it’s like you’re unwilling to open your mind and increase your perspective. You’re sticking with what you know, ever since you were a kid, Photoshop was a big name, and you doctored those family photos with sheer amazement.

BUT, Illustrator, by its very nature and fabric of creation is intended for the development of digital assets and pixel perfect elements which is the necessity for UI design. Sketch, Affinity etc. I’m still sticking with Photoshop, but after having tried both Sketch and Affinity a few times, I’d say Affinity is the superior product – it’s fast and powerful, it comes with far less bugs than Sketch has and does it all for a fraction of the cost.

Not to mention it has far better support for existing file formats like PSD. My vote is for Affinity Designer. Before Affinity I used and still use Sketch. In terms of performance and migration from an Adobe product, I think Affinity wins hands down. Try zooming in over one million percent on any other of these apps If you dive deeper into Affinity it becomes a really be-all-end-all tool. The “persona” modes allow you to quickly switch from vector to pixel based editing and the export feature is the way “slicing” should have always been inside photoshop in my opinion.

You can export to a tremendous amount of file types and even PSDs with some limitations. From a UI perspective, I think the pen and node tool and very innovative. Adobe Illustrator. I’m so used to pressing “V” to get back to a move tool that really doesn’t exist in Sketch. So then I’m left with the “Vector” tool which kills my workflow almost every time I open the program. It’s the little things I use Sketch for almost everything.

I switch to Affinity Designer only when I need to typeset something using alternate letterforms. They still need running through SVGO to remove a few superfluous tags and minify, though.

I have this weird idea that designers working on web app UIs should use something like WebFlow to design stuff so they can have a better grasp of what is actually possible to do with CSS. It’s nice that Sketch has all sorts of plugins that make it easier to hand off to developers, but the process still strikes me as awkward and a step too far from the final product. It’s not something that will come out in auto-documentation plugins or even the developer looking at the Sketch file themselves.

Furthermore designs who have never played with CSS may not even realize they have the freedom to do stuff like that. I’ve just started playing with webflow for prototyping. I’m looking for responsiveness and interaction. Hoping webflow can deliver. How has your experience been so far? I’m hoping I don’t get frustrated or hit a wall with it and end up going to code because speed of creating is what I am looking for. Hey sorry I missed your comment here, for some reason I don’t always get emails when people reply to me on DN.

WebFlow can create the vast majority of layouts and interactions you come across on the web. Regarding speed I think it’s mostly a matter of familiarizing yourself with the UI. They aren’t really doing anything completely outlandish with their setup, so it shouldn’t be too hard to get up to speed. Webflow is awesome, however in Affinity Designer you can specify elements to have percentage widths and heights with the Constraints panel. It’s actually really cool.

What really bugs me about all these tools is that none of them let you make tables. Do I really need to pull up Microsoft Excel to create a table that I can drop into my design whether that be Sketch, Affinity, or Webflow? InDesign really has that only decent table creation and styling ability of any design app. That is sad. I know tables are not used for layout, but they are still used to display data.

Plus it is way harder to style div elements to be table-like for a quick mockup than it is to just make an html table. Kind of weird. On the baseline, they should just have the actual knowledge and experience of CSS as a coding language. Cons of Affinity Designer. Cons of Sketch. Cons of Affinity Designer Be the first to leave a con. Cons of Sketch 4. Sign up to add or upvote cons Make informed product decisions. What is Affinity Designer?

What is Sketch? Jobs that mention Affinity Designer and Sketch as a desired skillset. View Job Details. See jobs for Affinity Designer. See jobs for Sketch. What companies use Affinity Designer? What companies use Sketch? See which teams inside your own company are using Affinity Designer or Sketch. Sign up to get full access to all the companies Make informed product decisions.

What tools integrate with Affinity Designer? What tools integrate with Sketch? No integrations found. Sign up to get full access to all the tool integrations Make informed product decisions. What are some alternatives to Affinity Designer and Sketch? A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps. This software can be used to create or edit vector graphics such as illustrations, diagrams, line arts, charts, logos and complex paintings.

The industry-standard vector graphics app lets you create logos, icons, sketches, typography, and complex illustrations for print, web, interactive, video, and mobile. Figma is the first interface design tool with real-time collaboration.

Все данные, свидетельствующие о том, кто чем владел, должны были исчезнуть навсегда. Поскольку для одновременного подрыва устройств была необходима точнейшая координация действий, все эти изделия были связаны между собой телефонными линиями через Интернет.

Двое суток встроенные часы устройств обменивались бесконечными потоками зашифрованной синхронизирующейся информации. АНБ, перехватывая эти информационные импульсы, игнорировало их, считая аномалией сети, безобидной тарабарщиной. Но когда «ТРАНСТЕКСТ» расшифровал эти потоки информации, аналитики тут же увидели в них синхронизированный через Интернет отсчет времени.

Both were originally created as competitors to Adobe Illustrator. People that design UI just sort of latched on to Sketch because of some of its features, but more importantly because of its plugin development community.

Sketch would not be nearly as useful without all the awesome plugins that people have created for it. It lacks A LOT of stuff. I used it for about 6 hours one day and got so fed up with lack of features I rebuilt the entire project I was working on in Webflow. Sorry, but Adobe Illustrator is the tool for actual UI design creation and element development. It’s the only legacy vector package from Adobe.

Fireworks also, prior to its decease. Affinity therefore, as far as I can see right now, is then of course intended for UI design and the same level of digital asset creation as Illustrator is. Sketch, yeh, that is an artboard workflow tool that leads on to instant device testing and prototyping. It has like you say extended its library of functions to make UI design on it a primary task. Photoshop is as it says on the tin, a “Photo” “Shop”, somewhere you should only go to alter and adapt photographs and digital compositions.

UI design requires design in vector format. I have no ill feelings, really, toward those who use Photoshop, but by doing so it’s like you’re unwilling to open your mind and increase your perspective. You’re sticking with what you know, ever since you were a kid, Photoshop was a big name, and you doctored those family photos with sheer amazement. BUT, Illustrator, by its very nature and fabric of creation is intended for the development of digital assets and pixel perfect elements which is the necessity for UI design.

Sketch, Affinity etc. I’m still sticking with Photoshop, but after having tried both Sketch and Affinity a few times, I’d say Affinity is the superior product – it’s fast and powerful, it comes with far less bugs than Sketch has and does it all for a fraction of the cost. Not to mention it has far better support for existing file formats like PSD. My vote is for Affinity Designer. Before Affinity I used and still use Sketch.

In terms of performance and migration from an Adobe product, I think Affinity wins hands down. Try zooming in over one million percent on any other of these apps If you dive deeper into Affinity it becomes a really be-all-end-all tool.

The “persona” modes allow you to quickly switch from vector to pixel based editing and the export feature is the way “slicing” should have always been inside photoshop in my opinion.

You can export to a tremendous amount of file types and even PSDs with some limitations. From a UI perspective, I think the pen and node tool and very innovative. Adobe Illustrator. I’m so used to pressing “V” to get back to a move tool that really doesn’t exist in Sketch.

So then I’m left with the “Vector” tool which kills my workflow almost every time I open the program. It’s the little things I use Sketch for almost everything. I switch to Affinity Designer only when I need to typeset something using alternate letterforms. They still need running through SVGO to remove a few superfluous tags and minify, though. I have this weird idea that designers working on web app UIs should use something like WebFlow to design stuff so they can have a better grasp of what is actually possible to do with CSS.

It’s nice that Sketch has all sorts of plugins that make it easier to hand off to developers, but the process still strikes me as awkward and a step too far from the final product. It’s not something that will come out in auto-documentation plugins or even the developer looking at the Sketch file themselves. Furthermore designs who have never played with CSS may not even realize they have the freedom to do stuff like that. I’ve just started playing with webflow for prototyping.

I’m looking for responsiveness and interaction. Hoping webflow can deliver. How has your experience been so far? I’m hoping I don’t get frustrated or hit a wall with it and end up going to code because speed of creating is what I am looking for.

Hey sorry I missed your comment here, for some reason I don’t always get emails when people reply to me on DN. WebFlow can create the vast majority of layouts and interactions you come across on the web. Regarding speed I think it’s mostly a matter of familiarizing yourself with the UI. They aren’t really doing anything completely outlandish with their setup, so it shouldn’t be too hard to get up to speed. Webflow is awesome, however in Affinity Designer you can specify elements to have percentage widths and heights with the Constraints panel.

It’s actually really cool. What really bugs me about all these tools is that none of them let you make tables. Do I really need to pull up Microsoft Excel to create a table that I can drop into my design whether that be Sketch, Affinity, or Webflow? InDesign really has that only decent table creation and styling ability of any design app.

That is sad. I know tables are not used for layout, but they are still used to display data. Plus it is way harder to style div elements to be table-like for a quick mockup than it is to just make an html table.

Kind of weird. On the baseline, they should just have the actual knowledge and experience of CSS as a coding language. Haven gotten their hands dirty with it at some point so that they then know what’s possible. Not necessarily a ‘unicorn’ designer, but it is a severe must to have awareness of the technologies you are working with and have an impact on. I’ve bene using Sketch for the past 18 months or so. I’m not a heavy graphics designer, but I’ve been using it for icons, iOS mocks and a few other pretty light weight design tasks.

But last week, I’ve switched over to Affinity Designer. The workflow is slightly different but the stability and performance is a lot better and it catches up to Sketch in a lot of other aspects after 1. The main turn off for me and Sketch right now are the bugs Text bugs, rotation bugs and boolean math on shape bugs. Using Sketch. Tried both. They still have more to copy before they can start to innovate. Sketch’s UI is better, simpler and more powerful as well.

The end result will be the same for both, but the time saver and leader in this space is definitely Sketch. Try them out and see for yourself. It is a stripped back, pro-end workhorse that will always get your job done. It was created to thrive on the electric pace of the latest computing hardware. Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles. Affinity Designer and Sketch belong to “Graphic Design” category of the tech stack.

Get Advice. Follow I use this. Affinity Designer vs Sketch: What are the differences? Get Advice from developers at your company using Private StackShare. Sign up for Private StackShare. Pros of Affinity Designer. Pros of Sketch. Pros of Affinity Designer 3. Pros of Sketch Sign up to add or upvote pros Make informed product decisions.

Cons of Affinity Designer. Cons of Sketch. Cons of Affinity Designer Be the first to leave a con. Cons of Sketch 4. Sign up to add or upvote cons Make informed product decisions. What is Affinity Designer?

What is Sketch? Jobs that mention Affinity Designer and Sketch as a desired skillset. View Job Details. See jobs for Affinity Designer.

I’m still sticking with Photoshop, but after having tried both Sketch and Affinity a few times, I’d say Affinity is the superior product – it’s fast and powerful, it comes with far less bugs than Sketch has and does it all for a fraction of the cost.

Not to mention it has far better support for existing file formats like PSD. My vote is for Affinity Designer. Before Affinity I used and still use Sketch. In terms of performance and migration from an Adobe product, I think Affinity wins hands down. Try zooming in over one million percent on any other of these apps If you dive deeper into Affinity it becomes a really be-all-end-all tool. The “persona” modes allow you to quickly switch from vector to pixel based editing and the export feature is the way “slicing” should have always been inside photoshop in my opinion.

You can export to a tremendous amount of file types and even PSDs with some limitations. From a UI perspective, I think the pen and node tool and very innovative.

Adobe Illustrator. I’m so used to pressing “V” to get back to a move tool that really doesn’t exist in Sketch. So then I’m left with the “Vector” tool which kills my workflow almost every time I open the program.

It’s the little things I use Sketch for almost everything. I switch to Affinity Designer only when I need to typeset something using alternate letterforms. They still need running through SVGO to remove a few superfluous tags and minify, though.

I have this weird idea that designers working on web app UIs should use something like WebFlow to design stuff so they can have a better grasp of what is actually possible to do with CSS. It’s nice that Sketch has all sorts of plugins that make it easier to hand off to developers, but the process still strikes me as awkward and a step too far from the final product. It’s not something that will come out in auto-documentation plugins or even the developer looking at the Sketch file themselves.

Furthermore designs who have never played with CSS may not even realize they have the freedom to do stuff like that. I’ve just started playing with webflow for prototyping. I’m looking for responsiveness and interaction. Hoping webflow can deliver. How has your experience been so far? I’m hoping I don’t get frustrated or hit a wall with it and end up going to code because speed of creating is what I am looking for. Hey sorry I missed your comment here, for some reason I don’t always get emails when people reply to me on DN.

WebFlow can create the vast majority of layouts and interactions you come across on the web. Regarding speed I think it’s mostly a matter of familiarizing yourself with the UI. They aren’t really doing anything completely outlandish with their setup, so it shouldn’t be too hard to get up to speed. Webflow is awesome, however in Affinity Designer you can specify elements to have percentage widths and heights with the Constraints panel.

It’s actually really cool. What really bugs me about all these tools is that none of them let you make tables. Do I really need to pull up Microsoft Excel to create a table that I can drop into my design whether that be Sketch, Affinity, or Webflow? InDesign really has that only decent table creation and styling ability of any design app.

That is sad. I know tables are not used for layout, but they are still used to display data. Plus it is way harder to style div elements to be table-like for a quick mockup than it is to just make an html table. Kind of weird. On the baseline, they should just have the actual knowledge and experience of CSS as a coding language. Haven gotten their hands dirty with it at some point so that they then know what’s possible. Not necessarily a ‘unicorn’ designer, but it is a severe must to have awareness of the technologies you are working with and have an impact on.

I’ve bene using Sketch for the past 18 months or so. I’m not a heavy graphics designer, but I’ve been using it for icons, iOS mocks and a few other pretty light weight design tasks. But last week, I’ve switched over to Affinity Designer. The workflow is slightly different but the stability and performance is a lot better and it catches up to Sketch in a lot of other aspects after 1.

The main turn off for me and Sketch right now are the bugs Text bugs, rotation bugs and boolean math on shape bugs. Using Sketch. Tried both. They still have more to copy before they can start to innovate. Sketch’s UI is better, simpler and more powerful as well. The end result will be the same for both, but the time saver and leader in this space is definitely Sketch.

Try them out and see for yourself. They still have more to copy before they can start to innovate”. I’ve used both and stuck with Affinity, as it’s a lot like illustrator and I do a wide range of work all of which need. With that being said, we my partner and myself have created a lot of great UI’s with it.

We just did an onboarding process with 44 screens without fail. From my understanding with Sketch, it a lot easier for repeat elements and on similar screens. Overall it doesn’t seem that Sketch allows for more complexed elements, which is why people would be using both. I’d say try both and let yourself decide at the end its your preference.

You, like most people, will be happy with Sketch but Affinity is a nice alternative if you want something more. I’m curious—has anyone been using Affinity’s constraints and nested symbols for creating reusable components? How is it?

I combine Affinity Designer and Sketch every day currently. Sketch, for me, is not sufficient enough to create most graphic assets. It’s great for layout and plugins, but Affinity is more powerful and versatile overall by default.

Affinity combines a lot of the best core features of Illustrator, Photoshop, and Sketch in one—in my opinion I would stick to Affinity only if I didn’t need a Zeplin integration we use it on my team and certain other time-saving Github plugins.

From a creative standpoint, it’s a better beginning-to-end solution. I’ve been using Affinity alongside Sketch for over a year, and I’d argue Affinity is definitely more than just a good illustration tool. Sketch is still great for layout and UI-focus, but I actually prefer certain features text styles, symbol usage, etc. It was created to thrive on the electric pace of the latest computing hardware.

Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles. Affinity Designer and Sketch belong to “Graphic Design” category of the tech stack. Get Advice. Follow I use this. Affinity Designer vs Sketch: What are the differences? Get Advice from developers at your company using Private StackShare. Sign up for Private StackShare. Pros of Affinity Designer. Pros of Sketch.

Pros of Affinity Designer 3. Pros of Sketch Sign up to add or upvote pros Make informed product decisions. Cons of Affinity Designer. Cons of Sketch. Cons of Affinity Designer Be the first to leave a con. Cons of Sketch 4. Sign up to add or upvote cons Make informed product decisions. What is Affinity Designer? What is Sketch? Jobs that mention Affinity Designer and Sketch as a desired skillset.

View Job Details. See jobs for Affinity Designer. See jobs for Sketch.

Affinity Designer vs Sketch: What are the differences? Affinity Designer: A vector graphics editor developed for macOS, iOS, and Microsoft Windows. No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. It is a stripped back, pro Missing: download. Oct 18,  · Sketch. If you only work in UI design Sketch is a great tool. If you dig the plugins, Sketch leads the race with open source support. (I’ve heard rumors that plugin support is a longer term feature coming to Affinity Designer.) The simple tools and interface make it a breath of fresh air for those coming from PS or replace.mes: I used photoshop for 5 years / affinity for half year and sketch 1 year — i still prefer Sketch because it has a lot of plugins and it gets more updates. 5. level 1. Prince_Perry. 3 years ago. I haven’t used Affinity Designer in a while, but from what I remember it fell somewhere between Photoshop and Sketch (at the time) as far as usability.
Affinity Designer vs Sketch: What are the differences? Affinity Designer: A vector graphics editor developed for macOS, iOS, and Microsoft Windows. No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. It is a stripped back, pro Missing: download. Oct 18,  · Sketch. If you only work in UI design Sketch is a great tool. If you dig the plugins, Sketch leads the race with open source support. (I’ve heard rumors that plugin support is a longer term feature coming to Affinity Designer.) The simple tools and interface make it a breath of fresh air for those coming from PS or replace.mes: I used photoshop for 5 years / affinity for half year and sketch 1 year — i still prefer Sketch because it has a lot of plugins and it gets more updates. 5. level 1. Prince_Perry. 3 years ago. I haven’t used Affinity Designer in a while, but from what I remember it fell somewhere between Photoshop and Sketch (at the time) as far as usability. Affinity Designer despite its name is mostly drawing tool, suitable for making high-fidelity illustrations (also icons and maybe even print stuff, think something comparable to Adobe Illustrator). Sketch on the other hand is a tool for interface design: grids, slices, export, artboards etc. 3. level 2. anmolxD.

Беккер вздохнул. Кольцо словно исчезло у него из-под носа. Это совсем не обрадует коммандера Стратмора.

Oct 18,  · Sketch. If you only work in UI design Sketch is a great tool. If you dig the plugins, Sketch leads the race with open source support. (I’ve heard rumors that plugin support is a longer term feature coming to Affinity Designer.) The simple tools and interface make it a breath of fresh air for those coming from PS or replace.mes: Affinity Designer despite its name is mostly drawing tool, suitable for making high-fidelity illustrations (also icons and maybe even print stuff, think something comparable to Adobe Illustrator). Sketch on the other hand is a tool for interface design: grids, slices, export, artboards etc. 3. level 2. anmolxD. I used photoshop for 5 years / affinity for half year and sketch 1 year — i still prefer Sketch because it has a lot of plugins and it gets more updates. 5. level 1. Prince_Perry. 3 years ago. I haven’t used Affinity Designer in a while, but from what I remember it fell somewhere between Photoshop and Sketch (at the time) as far as usability.

 
 

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